In development · Coming soon to Steam · PC

Crashfest

Six friends. One couch. One shrinking arena and a very deep hole. Shove, drift and t‑bone your way to the last car standing — then build the track that decides the rematch.

{{ ctaLabel }} {{ price }} PLAY THE DEMO FREE WATCH THE TEASER
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Windows · Gamepad + keyboard
Steam page & wishlist go live soon
Wishlist it — Steam mails you at launch
One copy. Everybody plays. Friends join free on Remote Play
5 modes6 players2 arenas0 install for friends

First look

A short teaser — full trailer at launch
Trailer lands here
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Five ways to fall out

MODE 01

Race

Three laps, no rules worth mentioning. Handbrake into the corner, come out sideways, take somebody's rear bumper with you.

MODE 02

Sumo

An orange ring, a bottomless pit in the middle and five people who used to be your friends. Last car in the ring takes the round.

MODE 03

Bomb Tag

A live bomb, a very short fuse and one car holding it. Bump somebody to pass it on — whoever’s still carrying when it blows is out. Rounds run until someone hits the lobby’s score.

MODE 04

Track Builder

Snap pieces together in the desert or the snowfield, drop the start line and race it thirty seconds later. Saved tracks stay in the rotation.

MODE 05

Turf

The arena gets carved into slices, one per car, painted to match. Shove the ball into yours and the points tick up for every second it stays there — which is never as long as you’d like, with five other bumpers on their way over.

Sumo arena in the desert
Sumo — Dust Bowl
Track builder in the snowfield
Builder — Whiteout
The arsenal

One slot. Eight bad ideas.

You carry exactly one power-up at a time. Driving through a crate is therefore a decision, not a freebie — whatever you were saving for the last corner is gone the moment you touch a new one.

Low-poly render of a CrashFest power-up crate
Pickup Rows of three, cycling the rainbow

Crate

Drive through it and you get one of the rest.

Crates come back a few seconds after they are taken — a race that runs out of weapons in the first thirty seconds stops being a fight.

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Mines and tire stacks are never cleared mid-race · by round four the track remembers everything

Six players.
One couch.

Plug in six controllers and go. Nobody makes an account, nobody downloads anything, nobody waits in a lobby queue. Short on humans? Fill the empty seats with bots on four difficulty settings.

Friends on the wrong side of the country still play: Steam Remote Play Together streams the whole party from your machine — they only need a controller.

Drop-in / drop-out Bots, 4 difficulties Remote Play Together Split-screen free
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Somebody buys it once

One copy. Everybody plays.

Nobody else pays a cent. Six controllers into one PC and the whole room is in. Friends who aren’t in the room join through Steam Remote Play Together — your machine runs the game and streams it to them, so they never buy CrashFest and never install it. They need Steam and a gamepad, and that’s the entire shopping list.

1 Copy to buy
6 Players it covers
{{ perPlayer }} Each, split six ways
No second copy · No per-seat pricing · No install for friends
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The developer

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CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in.

I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.

Bug reports and terrible track designs are equally welcome.

Built with
Unity — code & physics Claude AI — art & visuals Suno AI — soundtrack
Contact Discord Devlog
Spec sheet
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Gather the idiots. Plug in the pads.

{{ ctaLabel }} {{ price }} PLAY THE DEMO FREE {{ releaseLine }} · Windows No release date yet. The Discord hears about the Steam page first. No release date yet. Wishlist it and Steam tells you the moment there is one.